- All Walls Must Fall - A Tech Noir Tactics Game For Macbook
- All Walls Must Fall - A Tech Noir Tactics Game For Mac Download
- All Walls Must Fall - A Tech Noir Tactics Game For Mac Free
Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.Isometric action-tactics game for Windows. The music system in All Walls Must Fall procedurally mixes tracks together from different loops. This allows the music to react to what’s happening in the game, changing between paused and unpaused, and combat and exploration modes, for example.
For the most up-to-date information about the status of our project, check our project updates on Kickstarter!
If you're funded now, then what are the stretch goals about?
Our initial funding goal is just for running the closed alpha starting in May already. We want to add additional content and features to the game to make both the closed and open alpha starting in September more awesome.
Our big stretch goal is to include all of West Berlin in the game, which will double the campaign length and include a female player agent with Alev.
Last updated: April 18, 2017 22:11
You talk about the open and closed alpha, but how do I get the game?
The alpha is the game!So if you have access to the alpha you will also have access to the final game. You will not lose access at any point. We will continuously update the alpha every 4-6 weeks and eventually the alpha will be finished and become the game.So to get access to the game just back the campaign at the ‘Resident Visa’ level or above and you’re all set! If you want earlier access to the closed alpha already be sure to back at the ‘Informal Collaborator’ level. :)
Last updated: March 31, 2017 05:32
If I back the game at a higher reward tier, do I still have access to the lower tier rewards?
YES! All our reward tiers include all rewards of the previous or lower tiers. So you will never lose access to any rewards by backing the campaign at a higher level. Thanks a lot for your support!
Last updated: March 31, 2017 05:32
If I back the game and get a Steam Early Access key, do I also get a Steam key for the final version of the game?
Yes! You’ll get a Steam key that works for both Early Access and the full version! Once the game leaves early access, Steam will automatically update your game to the final release.
Last updated: March 31, 2017 05:32
If I back at the itch closed alpha level, do I also get a Steam key?
Yes! All our reward tiers include all previous rewards, so everyone who backs for any tier above Resident Visa will get a Steam key.
Last updated: March 31, 2017 05:32
When do the Linux and Mac versions come out?
They’ll be available all at the same time once we launch! We already have Linux and Mac builds as part of our internal Friends & Family build that we’ve been running for a few months now. As soon as the Closed Alpha on itch begins in May, we’ll have Linux and Mac versions alongside the Windows version.
Last updated: March 31, 2017 05:32
What are the minimum hardware specifications that I need to run the game?
We are still in the process of optimizing the game but here are the current specifications that we have already listed per platform.
Windows Minimum Specs: 64-bit Windows 7 or later, 4 GB RAM, dual-core Intel or AMD processor, DX10 compatible video card, 1GB HDD space
Windows Recommended Specs: 64-bit Windows 7 or later, 8 GB RAM, quad-core Intel or AMD processor 2.5 GHz or faster, DX11 compatible video card, 1GB HDD space
Mac Minimum Specs: Mac OS X 10.9.2 or later, 4 GB RAM, dual-core Intel processor, Metal compatible graphics card, 1GB HDD space
Mac Recommended Specs: Mac OS X 10.9.2 or later, 8 GB RAM, quad-core processor 2.5GHz or faster, Metal compatible graphics card, 1GB HDD space
LinuxWhile we have a Linux build up and running, we need to do more testing before we can determine the required specs. You can probably follow the hardware guidelines above and expect good results, though.
Last updated: March 31, 2017 05:32
What about consoles?
We’d love to make console versions of the game! If funding goes well, we’ll hopefully get to the point where we are announcing console versions as stretch goals. But to start with we’re just focusing on PC with the initial funding.
Last updated: March 31, 2017 05:32
What about GOG.com?
We’d love to be able to be on GOG! We’re looking into making that happen, but we can’t guarantee anything yet unfortunately. We’ll be sure to post an update if that changes.
Last updated: March 31, 2017 05:32
Is the game DRM free?
The game will be DRM free, on both Steam and itch.io. If you get a Steam key, you’ll need to use Steam to download the game, but then you’ll be able to play it without steam running if you like.
Last updated: March 31, 2017 05:32
What engine are you using?
We’re using Unreal Engine 4 to make the game. We’ve been using Unreal together for several years on previous projects like Spec Ops: The Line and Dead Island 2, so we’re pretty familiar with it!
Last updated: March 31, 2017 05:32
What languages will the game support?
Right now we only have English, and that’s what we’ll launch the Closed Alpha with in May. We want to add additional languages though, to bring the game to as many people as we can. We’ll be announcing our plans for those later during the Kickstarter campaign, so stay tuned!
Last updated: March 31, 2017 05:32
Why are there music tracks as part of the Stretch goals - I can hear the track already!
The tracks that are part of our stretch goals aren’t yet finished. The music system in All Walls Must Fall procedurally mixes tracks together from different loops. This allows the music to react to what’s happening in the game, changing between paused and unpaused, and combat and exploration modes, for example. We split the tracks up into different parts, which we call loops, for each instrument, and tag them so the game knows what’s a drum, or what’s a melody. This is quite a bit of extra work, which takes time to get right and iterate on. The tracks you can hear are sketches for how the track could sound in-game, but to actually get it into the game will be a bit more work. But the payoff is that everything happens on the beat - and also that each time you play through a mission, you get a different version of each track.
Last updated: March 31, 2017 06:08
I backed at a digital-only level — why do you need my shipping address?
We are collecting shipping addresses even for backers that have only digital items, so that we can ensure we process VAT correctly. Please provide it in your survey, thanks!
You talk about the open and closed alpha, but how do I get the game?
The alpha is the game! So if you have access to the alpha you will also have access to the final game. You will not lose access at any point. We will continuously update the alpha every 4-6 weeks and eventually the alpha will be finished and become the game. So to get access to the game just back the campaign at the ‘Resident Visa’ level or above and you’re all set! If you want earlier access to the closed alpha already be sure to back at the ‘Informal Collaborator’ level. :)
If I back the game at a higher reward tier, do I still have access to the lower tier rewards?
YES! All our reward tiers include all rewards of the previous or lower tiers. So you will never lose access to any rewards by backing the campaign at a higher level. Thanks a lot for your support!
If I get a Steam Early Access key, do I also get a Steam key for the final version of the game?
Yes! You’ll get a Steam key that works for both Early Access and the full version! Once the game leaves early access, Steam will automatically update your game to the final release.
If I back at the itch closed alpha level, do I also get a Steam key?
Yes! All our reward tiers include all previous rewards, so everyone who backs for any tier above Resident Visa will get a Steam key. Last updated: Thu, Mar 23 2017 9:58 am EDT
When do the Linux and Mac versions come out?
They’ll be available all at the same time once we launch! We already have Linux and Mac builds as part of our internal Friends & Family build that we’ve been running for a few months now. As soon as the Closed Alpha on itch begins in May, we’ll have Linux and Mac versions alongside the Windows version.
What are the minimum hardware specifications that I need to run the game?
We are still in the process of optimizing the game but here are the current specifications that we have already listed per platform. Windows Minimum Specs: 64-bit Windows 7 or later, 4 GB RAM, dual-core Intel or AMD processor, DX10 compatible video card, 1GB HDD space Windows Recommended Specs: 64-bit Windows 7 or later, 8 GB RAM, quad-core Intel or AMD processor 2.5 GHz or faster, DX11 compatible video card, 1GB HDD space Mac Minimum Specs: Mac OS X 10.9.2 or later, 4 GB RAM, dual-core Intel processor, Metal compatible graphics card, 1GB HDD space Mac Recommended Specs: Mac OS X 10.9.2 or later, 8 GB RAM, quad-core processor 2.5GHz or faster, Metal compatible graphics card, 1GB HDD space Linux While we have a Linux build up and running, we need to do more testing before we can determine the required specs. You can probably follow the hardware guidelines above and expect good results, though.
What about consoles?
We’d love to make console versions of the game! If funding goes well, we’ll hopefully get to the point where we are announcing console versions as stretch goals. But to start with we’re just focusing on PC with the initial funding. Last updated: Sun, Mar 26 2017 6:33 am EDT
What about GOG.com?
We’d love to be able to be on GOG! We’re looking into making that happen, but we can’t guarantee anything yet unfortunately. We’ll be sure to post an update if that changes.
Is the game DRM free?
The game will be DRM free, on both Steam and itch.io. If you get a Steam key, you’ll need to use Steam to download the game, but then you’ll be able to play it without steam running if you like.
What engine are you using?
We’re using Unreal Engine 4 to make the game. We’ve been using Unreal together for several years on previous projects like Spec Ops: The Line and Dead Island 2, so we’re pretty familiar with it!
A downloadable game for Windows, macOS, and Linux
Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever.
“All Walls Must Fall’s nightclub shoot-outs are a devilish dream, capturing at once the brilliance of Terminator’s Tech Noir horror and the actual punk in cyberpunk.”
Rock Paper Shotgun
“Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.”
Eurogamer - Recommended
“My favorite part of the game is watching the brutal, complex routines I’ve been painstakingly scripting play out before me on the bustling dance floors of a cyberpunk, neon-noir vision of Berlin.”
Strategy Gamer- 4 / 5
Rock Paper Shotgun
“Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.”
Eurogamer - Recommended
“My favorite part of the game is watching the brutal, complex routines I’ve been painstakingly scripting play out before me on the bustling dance floors of a cyberpunk, neon-noir vision of Berlin.”
Strategy Gamer- 4 / 5
All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.
- Isometric action-tactics game for Windows, Mac and Linux
- Hybrid real-time / simultaneous turn-based tactical gameplay
- Procedurally generated levels and campaign that plays different every time
- Sci-Fi noir Berlin as a divided city in which the Cold War never ended
- Mind-bending time manipulation abilities that allow you to experiment with possible futures and rewind to the past.
- Synaesthetic nightclub environments and audio
- A simulation sandbox featuring crowd simulation and destructible objects
- NEW GAME+ mode that allows you to keep upgrading your gear as you increase the challenge - forever
- A parable that reflects on free will, moral ambiguity and the meaning of freedom
- Developed by a team of former AAA professionals using Unreal Engine 4
Original Soundtrack
All Walls Must Fall features a killer soundtrack that reacts to the gameplay, and features original music from talented artists drawn from both the Berlin club scene and the world of video game music:
- Jukio Kallio (Nuclear Throne, LUFTRAUSERS, Bleed 2)
- Ben Prunty (FTL, Darkside Detective, Into the Breach)
- Kuedo (Knives, Planet Mu)
- The Orion Correlation and Lost & Found (Voidance records)
- Mona Mur (Kane & Lynch 2: Dog Days, Velvet Assassin)
- muuutsch (inbetweengames)
Languages
- English
- Deutsch / German
- Español / Spanish
- Français / French
- Português-Brasil / Brazilian Portuguese
- Polski / Polish
- Русский / Russian
- 简体中文 / Simplified Chinese
Minimum System Requirements
Windows
- OS: 64-bit Windows 7
- Processor: Dual-core Intel or AMD processor
- Memory: 4 GB RAM
- Graphics: DX10 compatible video card
- DirectX: Version 10
- Storage: 2 GB available space
Mac
- OS: Mac OS X 10.12.6 or later
- Processor: Quad-core Intel processor 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: Metal compatible graphics card
- Storage: 2 GB available space
Linux
All Walls Must Fall - A Tech Noir Tactics Game For Macbook
- OS: 64-bit OS
- Processor: Quad-core Intel or AMD processor 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ support
- Storage: 2 GB available space
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | |
Author | inbetweengames |
Genre | Role Playing |
Tags | LGBT, Narrative, Noir, Perma Death, Roguelike, Tactical, Tactical RPG, tech-noir, Time Travel, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Links | Homepage, Twitter |
Mentions | itch.io Recommends: Fresh games for the... |
All Walls Must Fall - A Tech Noir Tactics Game For Mac Download
Purchase
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
All Walls Must Fall - A Tech Noir Tactics Game For Mac Free
Version v1.3.11136
Version v1.3.11133
Version v1.3.11133
if you pay $14.99 USD or more
Development log
- Endlich! German and Russian available now!Dec 31, 2018
- Version 1.1: LAST MINUTESMar 29, 2018
- Update 7: BETA & RELEASE DATE!Jan 26, 2018
- Alpha 5: DAILY CHALLENGES now available!Nov 22, 2017
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sorry, would I get a steam key if I purchase it here?